Study Design: Change.org and Mobile UX
With 1 researcher, 2 projects, 50 users, and 500 data points—here's what we learned about app user experience.
Change.org's objective was to use dscout to discover opportunities to interact with users in their daily lives and to understand how access to a mobile app affects the user experience.
A one-person Change.org research team completed this qualitative research project with 50 users in 3 weeks, including designing and fielding a screener plus 7 missions, with two pilot tests.
A selection of Android users from the first project (discovery) were invited to the second project (app feedback).
SCREENER: Improving the World Around You
Objective
Recruit 50 Change.org users with varying levels of civic engagement, and diverse demographic and locations.
Timeline
Received 150 applications in 5 days
Teaser and screener questions for potential participants
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/Screener_Thumb-4.jpg)
Sample scout entry
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/screener-scoutentry.png)
PROJECT ONE: Discovery
In this project, Change.org's objective was to discover when and how often people are confronted with situations they want to change in their daily lives.
Mission 1: Identifying Changes You Want
Objective
To gather data on when and how often people are confronted with situations they want to change in their daily lives.
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/MissionScript_Thumb.jpg)
Sample scout entry
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/proj1_m1_samplescoutentry.png)
Mission 2: Value-Based Decisions
Objective
To gather data on what types of decisions people make that are value-based.
Instructions and questionnaire
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/MissionScript_Thumb.jpg)
PROJECT TWO: App Feedback
Change.org's objective for this project was to beta test the Android app prior to public launch.
MISSION 1: First Impressions
Objective
To understand the first-time user experience with the Change.org Android app.
Instructions and questionnaire
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/MissionScript_Thumb.jpg)
Sample scout entry
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/aruna_sample_p2_m1.png)
Mission 2: Highs and Lows
Objective
To gather the high moments that bring the user joy and low moments that frustrate the user when using it over time.
Instructions and questionnaire
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/MissionScript_Thumb.jpg)
Mission 3: Reflection
Objective
To understand the user's final thoughts on the Change.org Android app after ten days of access.
Instructions and questionnaire
![](https://d1ehvogakajzfe.cloudfront.net/cmsAssets/MissionScript_Thumb.jpg)
The results of this case study were highly valuable to the resource-challenged research team at Change.org. To learn more, read our interview with principal researcher Aruna Balakrishnan.
![](https://dscout.imgix.net/cmsAssets/articleImages/PN-M2MR-HERO.png?auto=compress%2Cformat&crop=focalpoint&fit=crop&fp-x=0.5&fp-y=0.5&h=112&q=60&w=264&s=6b32dab731ddd424c2ce90c49497b4fe 264w, https://dscout.imgix.net/cmsAssets/articleImages/PN-M2MR-HERO.png?auto=compress%2Cformat&crop=focalpoint&fit=crop&fp-x=0.5&fp-y=0.5&h=197&q=60&w=464&s=0bcc1de7333a280e0b4d8abf060af1da 464w, https://dscout.imgix.net/cmsAssets/articleImages/PN-M2MR-HERO.png?auto=compress%2Cformat&crop=focalpoint&fit=crop&fp-x=0.5&fp-y=0.5&h=224&q=60&w=528&s=5f8912ed93e1a32ab16eeb5da78a9f26 528w)
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